(Created page with "'''{{PAGENAME}}''' are a game object in ''{{gamename}}''. ==Overview== ==Technical details== {{stub}} Category:Game objects")
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==Overview==
 
==Overview==
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Cards are an object type in Tabletop Playground. The main difference to generic objects is that cards can be stacked: if you drop a card onto another card or stack of the same shape and size, both will get combined into a stack. The interaction button flips a card. You can take the top card from a stack by dragging it off. If you want to take a whole stack, click on it and hold until you pick up the stack.
   
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While you hold a card, its face isn’t visible to other players (they will only see a grey blur). To prevent cheating, the card front face is not visible for yourself either while you hold a card with its back face up.
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Card stacks have two custom context actions:
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'''Shuffle''': Randomly shuffles the cards in the stack.
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'''Deal''': Gives out a card to each card holder present in the game.
 
==Technical details==
 
==Technical details==
 
{{stub}}
 
{{stub}}

Latest revision as of 16:36, 12 May 2020

Cards are a game object in Tabletop Playground.

Overview[edit | edit source]

Cards are an object type in Tabletop Playground. The main difference to generic objects is that cards can be stacked: if you drop a card onto another card or stack of the same shape and size, both will get combined into a stack. The interaction button flips a card. You can take the top card from a stack by dragging it off. If you want to take a whole stack, click on it and hold until you pick up the stack.

While you hold a card, its face isn’t visible to other players (they will only see a grey blur). To prevent cheating, the card front face is not visible for yourself either while you hold a card with its back face up.

Card stacks have two custom context actions:

Shuffle: Randomly shuffles the cards in the stack.

Deal: Gives out a card to each card holder present in the game.

Technical details[edit | edit source]

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